"I want to be able to look back in five or 10 years and say, 'hey, we were thoughtful about what we did, and we made the right choices,'" he said. "We didn't just grab a tool and start using it because we could."

 

 

“…a special interactive AI experience that allows visitors to generate images inspired by their own dreams. … It’s the first DALL-E-enabled exhibit in a museum and we’re so excited about it because it’s going to be a debut of how DALL-E can really enhance all types of people’s creativity,” said Natalie Summers from OpenAI. 

 

 

“Lead developer Nathan Shipley used the same 3D modeling, lighting, and texturing tools game developers use, and built a gaze-based navigation system … that encourages users to wander freely… Dalí created imaginary worlds; through the power of VR, Goodby Silverstein & Partners lets us experience that world like never before.”

 

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“GS&P technical director Nathan Shipley … believes that Dalí Lives may be the first time a cultural institution has used deepfakes for artistic purposes. It’s hard to think of another artist who would be better suited for this than Dalí.”

 

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Technology Invites a Deep Dive Into Art

New York Times, October 2016, Art & Design

 

“This virtual reality experience drops the viewer into Dalí’s 1935 painting “Archaeological Reminiscence of Millet’s ‘Angelus,’” where he or she moves through a vast desert full of dreamlike oddities…”

 

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